8/17/2023 0 Comments 3dsimed3 exporting obj![]() bring the FBX/3DS to 3DSmax, delete the DRIVER:suit, DRIVER:Gloves, and DRIVER:Geo_Driver_Face sub-objects. if you want to create 3D Photoshop helmet template by your own, you need a bit extra effort. If you have Photoshop with Extended version, only 3DS or OBJ are supported. ![]() all the textures are together exported but you need to assign them first in the texture map folder when importing. i suggest FBX so you won't be bothered by missing texture. If you're ready, export the object to FBX or 3DS. ![]() Unless you want to create suits and gloves skin too, you can leave it as it is. unlike the previous AC installment before the new 2016 model introduced. because when i try to display/split only the helmet model the objects (suits, gloves, face, and helmet) are combined into one (but you can see the sub-object). Sadly you cannot export helmet only, means only the entire objects can be exported in 3DsimED. but texture applications and names are same. Some note, the driver.kn5 has HANS model, the 2016 hasn't. or you will get an errors due to textures missing. make sure you create a folder for the texture map. Use 3DSimED, open either the driver.kn5/2016_driver.kn5 located on /content/driver folder.
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